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A Celeste Classic mod developed for the Celeste Classic 12 days of CChristmas Jam. Mockup for a PICO-8 card game. I made some cute graphics, but never finished it. This would've been an Oregon Trail styled survival game, the gif features a pretty sick day/night cycle. A juicy level select menu for Celeste. Pixel art I drew inspired by someone's dream. Super Mario Bros castle theme in Celeste Classic. Showing off koopa shells and item blocks. An attempted procedural critter renderer in PICO-8. Made after I watched <a href='https://www.youtube.com/watch?v=qlfh_rv6khY'>this</a> video discussing the technique. This was a showcase of 2d collisions against 1D procedurally generated terrain. Proof of concept for a potential 1-bit survival game I made in about an hour. Screenshot of a level from an unfinished platformer. The spring flies back and forth, and the keys unlock the door to the right. Mockup for the check/inventory UI of a jam game I was working on updating. Screenshot of a desktop-themed game where you play as a Cursor. The sprite would change depending on what you hovered, and you could grab onto elements like sliders and zip around. Weird book, don't touch it. These are some screens for a fantasy console I've had on the backburner for a while. I might get around to making this someday. You'll be able to try it out on this site if I do. Level select screen for an unfinished project of mine. A pretty neat pause menu. You can see the level/world in the top right, and bucket counter in the top left. Level completion game for Bakettoheddo. The player would drift across the screen, and you can see all the buckets you've collected trailing you. Mockup for a bunny-themed puzzle platformer. Monster designs for a raycaster game. UI for a rhythm game engine I was developing. Made a mockup for an NES-styled game called 'Dog Quest'. Screenshot from a multiplayer fishing-rpg titled Fishpals. I got the networking working pretty well, but didn't do much past that. It was a fun project, and I learned a lot. Lowrezjam mockup for a 2d point-and-click style mystery game. Lowrezjam mockup for a ddr-style rhythm game. Screenshot from a lowrezjam project I never submitted. Another screenshot from the previous game. Lowrezjam 2025 mockup for a zelda-style rpg. A potential PICO-8 remake of the original Super Mario Bros arcade game. Initial mockup for a 2d discovery game I was going to make. The art style was simplified because it would've been difficult to make many assets in this style. A simplified mockup of a 2d discovery game I wanted to make. UI for a PICO-8 dyanmic audio library 'PADA'. As of now, the UI isn't implemented, but the raw api works. A voxel experiment in Picotron. Mockup I made for a friend. A sort of top down shoot-em-up where you drive around running over zombies. PICO-8 sketch of a sewer enviornment. Some rocket sprites for a space-survival game. Screenshot from a voxel engine I was developing in GameMaker. Textures are original.
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